Unreal Engine 5 developer with eight published titles, leadership on two student-led production teams, and a portfolio that runs from first-person narrative to maze-horror to arcade. Looking for a junior gameplay or technical-design role at a Canadian studio.
I build worlds with Unreal Engine 5. Across four years at York University I shipped eight games solo, in teams, and as the lead developer for two student studios published on Itch.io and Game Jolt.
My capstone, Cattleman's Crossing, was selected for the Level Up Showcase 2025 in Toronto, where I represented the team and demoed the game live. Before that I led a five-person team on a story-driven UE5 maze game, HorrorHugger, from concept through ship.
I'm comfortable in Blueprints and C++, fluent in Git workflows, and used to coordinating across designers, artists, and audio. I learn fast and I ship.
A year-long York University capstone built across two semesters with a six-person team. Shipped publicly on Itch.io, demoed live at the Level Up Showcase 2025 in Toronto. I owned core gameplay systems, weekly milestones, and final integration.