— Selected work · 2021 → 2026

Work,
shipped.

Eight published titles across four years. Two led, four collaborated, two solo. Click through to play any of them every project below has a public build.

Game projects

/ 08 titles · UE5, Unity, Bitsy
/01
Lead Developer

Cattleman's Crossing

Year-long York University capstone shipped publicly on Itch.io and demoed at the Level Up Showcase 2025 in Toronto. Owned core gameplay systems, weekly milestones, and final integration across a six-person team.

EngineUnreal Engine 5 Team6 students Year2025 PlatformItch.io
Cattleman's Crossing screenshot
Play
/02
Lead Developer

HorrorHugger

A story-driven UE5 maze game I led from concept through ship across one semester. Designed and implemented the signature "hug & shove" combat mechanic and a series of hand-built mazes, while running sprint reviews for the five-person team.

EngineUnreal Engine 5 Team5 students Year2024 PlatformGame Jolt
HorrorHugger screenshot
Play
/03
Team

Grave Runner

Two genre variants of one core game shipped in a single one-month dev cycle: a Boss Rush "Diggers" mode and a Boss Run "Runners" mode. Built variant-specific gameplay loops and contributed to procedurally varied level content.

EngineUnreal Engine 5 RoleGameplay Programmer Year2024 PlatformItch.io
Grave Runner screenshot
Play
/04
Team

Dissolution

A short first-person experience about exploring unique levels and finding new ways of interacting with the world. Built around environmental storytelling and the brief ruminations of a man coming to terms with his existence.

EngineUnreal Engine 5 RoleTeam contributor Year2023 → 2024 PlatformItch.io
Dissolution screenshot
Play
/05
Team

Sneaky Slumbers

A passion project for a York University course — sneak through security guards in a dystopian orphanage by pretending to sleep or snore. UE5 stealth mechanics, audio-driven AI states.

EngineUnreal Engine 5 RoleTeam contributor Year2023 PlatformItch.io
Sneaky Slumbers screenshot
Play
/06
Solo

Walks on Your Skin: Prologue

A solo first-person narrative experience — a murder mystery set in a forest. Built for DATT 3300; the project that introduced me to Unreal Engine and which I later adjusted into a walking simulator. Player controller, narrative triggers, and ambient audio system, all my own.

EngineUnreal Engine 5 RoleSolo developer Year2023 PlatformItch.io
Walks on Your Skin screenshot
Play
/07
Solo

Bugzy Ninja

My first published Unity game — a small ninja running from a giant bug, collecting items for score and powerups. First end-to-end ship-to-storefront experience.

EngineUnity (C#) RoleSolo developer Year2022 PlatformItch.io
Bugzy Ninja screenshot
Play
/08
Solo

Chopper's Rampage

The first game I ever made and published. Built in Bitsy as a simple narrative horror — a man tormented by a serial killer. The shipping experience that started it all.

EngineBitsy RoleSolo developer Year2021 PlatformItch.io
Chopper's Rampage screenshot
Play

Other work

/ Web · interaction · startup
/01
Team

Focus Fiends

Startup web app site for a productivity-focus app I designed for DATT 2100 (Publishing in Digital Media). Built in Wix with custom assets and a video animation in Canva — a social-focus tool that pairs you with a friend or creature for accountability.

StackWix · Canva RoleLead designer Year2023 CourseDATT 2100
Focus Fiends startup site
Visit

That's the work.
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